Playing games in the classroom can enormously increase students' ability in using language because students have a chance to use language with a purpose in the situations provided. For example, look at the "Find Someone Who" game in which students have to ask classmate s the questions implied by the chart such as: "Can you swim?" "Do you have a pet?" etc.
Find Someone Who...
Likes rock music. Loves watching movies. Likes to cook. Has a pet.
Name: Name: Name: Name:
Can sew. Cannot swim. Is reading a novel. Loves chocolate.
Name: Name: Name: Name:
Has a big family. Likes green. Hates durians. Loves English.
Name: Name: : Name: Name:
Watches TV every day. Is having a good time. Has visited three Countries. Can speak two languages.
Name: Name: Name: Name:
Teacher Training Materials of Professor Dr David Ngin Sian Pau
· Students have to mingle around the classroom to find whoever these statements apply to and
then write their names in the appropriate places.
· Whoever can fill their page first will be the winner.
· While playing, students practice asking and answering questions.
· They may have to repeat the same question several times until they get to the right person.
· This provides the opportunity to drill and repeat as in a conventional classroom, but with playing
games it is more communicative and meaningful.
· Moreover, it will link students to the real world because they can actually speak like this outside
the classroom.
· Therefore, playing games in classroom does not only give students a chance to use English, but it
can also connect them to the real usage of language outside the class.
Teacher Training Materials of Professor Dr David Ngin Sian Pau
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